Never mind, me being an idiot, I had a #define PI laying around elsewhere in my code.
Cheers Tom On 17 September 2010 10:58, Thomas Hogarth <[email protected]>wrote: > Hi All > > I have a problem witth the EaseMotion header from osgAnimation. I've been > using it in some projects no problem, but it seems sometimes I can't get it > to compile unless I find the perfect place to include it (normally the > absolute first include) > > When I compile I get the following errors using visual studio 2008 and osg > 2.8.3 > > 1>c:\Work\Tom\MagicSymbol > Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error > C2589: 'constant' : illegal token on right side of '::' > 1>c:\Work\Tom\MagicSymbol > Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error > C2059: syntax error : '::' > > This refers to the following lines from EaseMotion > > inline static void getValueAt(float t, float& result) > { > (166)>> result = pow(2.0f, -10.0f * t) * sinf((t - 0.3f / 4.0f) > * (2.0f * osg::PI) / 0.3f) + 1.0f; > } > > Seems to be the osg::PI. > > Like I say I've had it compiling and working in other projects so could it > be some kind of compiler flag related to inline functions? > > Thanks for any help > Tom >
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