Hi Guy,

The use of compile contexts looks to be very dependant on OS and
OpenGL driver.  What OS/hardware and drivers are you using?  Have you
tried any other platforms.  It'd be useful to see if there is a
pattern.

Robert.

On Sun, Sep 19, 2010 at 6:14 PM, Guy Volckaert
<guy.volcka...@meggitt.com> wrote:
> Hi,
>
> I think there are a few problems with compiling GL objects with the 
> DatabasePager (in OSG 2.8.2). The following topic sums it up pretty well:
>
>
> http://forum.openscenegraph.org/viewtopic.php?t=1032&start=0&postdays=0&postorder=asc&highlight=compilecontext
>
> So far, I was able to compile all the GL object from a compile context (by 
> calling DisplaySettings::setCompileContextsHint(true)). However, my scene 
> appears all white. It seems that the texture objects are not created, or are 
> created but invalid from the rendering context.
>
> Any ideas?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31804#31804
>
>
>
>
>
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