Hi Guy, The use of compile contexts looks to be very dependant on OS and OpenGL driver. What OS/hardware and drivers are you using? Have you tried any other platforms. It'd be useful to see if there is a pattern.
Robert. On Sun, Sep 19, 2010 at 6:14 PM, Guy Volckaert <guy.volcka...@meggitt.com> wrote: > Hi, > > I think there are a few problems with compiling GL objects with the > DatabasePager (in OSG 2.8.2). The following topic sums it up pretty well: > > > http://forum.openscenegraph.org/viewtopic.php?t=1032&start=0&postdays=0&postorder=asc&highlight=compilecontext > > So far, I was able to compile all the GL object from a compile context (by > calling DisplaySettings::setCompileContextsHint(true)). However, my scene > appears all white. It seems that the texture objects are not created, or are > created but invalid from the rendering context. > > Any ideas? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31804#31804 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org