All,

 

I have a need to attach osgParticle effects on a moving object (i.e smoke
and fire trail from a moving missile). I've looked at the
osgparticleeffects.cpp example in where they attach these effects based off
a hit node from the pick event to see how I might do this. Unfortunately I
need to invoke the effects from the moving object's UpdateCallback event
rather than from a pick event. I have tried several things to get this to
work without success.

 

As anyone else been able to something similar to what I'm trying to
accomplish? I would appreciate any suggestions anyone might have on how to
get this to work.

 

Thanks,

-Shayne

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