All,
I have a need to attach osgParticle effects on a moving object (i.e smoke and fire trail from a moving missile). I've looked at the osgparticleeffects.cpp example in where they attach these effects based off a hit node from the pick event to see how I might do this. Unfortunately I need to invoke the effects from the moving object's UpdateCallback event rather than from a pick event. I have tried several things to get this to work without success. As anyone else been able to something similar to what I'm trying to accomplish? I would appreciate any suggestions anyone might have on how to get this to work. Thanks, -Shayne
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