Hi all, I am trying to make a directional emitter using osgParticle nodekit and faced a problem.
I am using a osgParticle::ModularEmitter and everything works fine except for one thing: the emission direction. I configured an emission cone around Z-axis using the osgParticle::RadialShooter and tried to orient it to the desired direction by applying transformations above the emitter node in the scene graph. The problem is that rotations above this node do not affect the direction of emitted particles. Is this the expected behaviour? Is the problem between keyboard and chair? Any suggestion on how to solve it? Maybe creating a new shooter (DirectionalShooter)? Best Regards Javier Taibo.
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