Hi all,

  I am trying to make a directional emitter using osgParticle nodekit and
faced a problem.

  I am using a osgParticle::ModularEmitter and everything works fine except
for one thing: the emission direction. I configured an emission cone around
Z-axis using the osgParticle::RadialShooter and tried to orient it to the
desired direction by applying transformations above the emitter node in the
scene graph. The problem is that rotations above this node do not affect the
direction of emitted particles.

  Is this the expected behaviour? Is the problem between keyboard and chair?

  Any suggestion on how to solve it? Maybe creating a new shooter
(DirectionalShooter)?


  Best Regards
  Javier Taibo.
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