I need to call glXWaitVideoSyncSGI() between the update and cull traversals. As 
I understand it, this needs to be called with a valid graphics context so I do 
viewer.getCamera()->getGraphicsContext()->makeCurrent() and then call 
glXWaitVideoSyncSGI() and then call the viewer.renderingTraversals(). However, 
the glXWaitVideoSyncSGI call is only working when I use a SingleThreading 
model. 
Otherwise, glXWaitVideoSyncSGI is returning with an error about a Bad Context. 
What am I doing wrong?

Paul P.



      
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