I need to call glXWaitVideoSyncSGI() between the update and cull traversals. As I understand it, this needs to be called with a valid graphics context so I do viewer.getCamera()->getGraphicsContext()->makeCurrent() and then call glXWaitVideoSyncSGI() and then call the viewer.renderingTraversals(). However, the glXWaitVideoSyncSGI call is only working when I use a SingleThreading model. Otherwise, glXWaitVideoSyncSGI is returning with an error about a Bad Context. What am I doing wrong?
Paul P. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org