Hi Anthony,

It does sound like you might be over-complicating things.  The OSG
natively supports copying image data to textures using
PixelBufferObject, all you need to do is assign an
osg::PixelBufferObject to an osg::Image, then assign this osg::Image
to the texture you want, and the OSG will do the rest for you.   The
osg::ImageStream class which subclasses from osg::Image by defaults
assigns a PBO, so all the video related plugins will automatically use
PBO for copy data from main member to the GPU.

Robert.


On Fri, Sep 24, 2010 at 8:12 AM, Anthony Face <[email protected]> wrote:
> Hi,
>
> I tried many thing with out success and i would like to close this step.
>
> I use one texture to set a video on the back-screen. This is already made but 
> with out PBO.
> How can i use PBO to Write in using memcpy?
> it is usefull, i saw it on openGL pure but i wouldn't like to use it directly.
>
> I found the osgExemple for read PBO but not to Write it...
>
> Someone have a such code example or can help me?
>
> thanks you in advance.
>
>
>
>
>
> Thank you!
>
> Cheers,
> Anthony
>
> ------------------------
>  (http://www.hordes.fr?ref=litllechicken)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32005#32005
>
>
>
>
>
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