On Friday 24 September 2010 16:27:58 Matt Caron wrote:
> Hi,
> 
> I built OSG from source on Windows and I have just gotten past the Hello
> World program.  I am now trying to load a mesh using the following line:
> 
> 
> Code:
> 
> osg::Node* pLoadedModel = osgDB::readNodeFile("cow.osg");
> 
> 
> 
> 
> However I get the following error:
> 
> 1>..\HelloWorld2\HelloWorld.cpp(8) : error C2039: 'readNodeFile' : is not a
> member of 'osgDB' 1>..\HelloWorld2\HelloWorld.cpp(8) : error C3861:
> 'readNodeFile': identifier not found
> 
> Now I suppose this makes sense because while I have a directory called
> osgDB/ with all of the osgDB classes in it, I don't have any header file
> for "osgDB" itself.
> 
> Can anyone tell me where the lib for osgDB should be?  Or clarify what is
> going wrong here?
> 

It's not quite clear from your message if your code includes the header needed 
for readNodeFile().

Do you have

#include <osgDB/ReadFile>

in your code?

HTH,

Magnus

> 
> Thank you!
> 
> Cheers,
> Matt[/code]
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32038#32038
> 
> 
> 
> 
> 
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