Hi all, I noticed an unnecessarily high CPU utilisation on my system. Diving into the problem shows a direct dependancy on the timer rate. The timer calls updateGL(). But real updates are rarely necessary.
Is there any other way to know, when an update is really necessary? What is the default implementation in osgViewer::viewer? How is the eventqueue checked? I tried to discover it from the sourcecode but got lost. Thanks for any hints. - Werner - _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

