Hi Katja, osgText uses a texture atlas to store it's glyphs and separate quads to pull out the correct part of the texture atlas to get individual text characters, this makes it impossible to just pull the text texture directly and apply it to an ordinary geometry as the texture coordinates would be all over the place.
All is not lost though, the OSG supports render to texture, so it would be possible for you to render a text subgraph and any other geometry you want to a texture and then apply this texture to your geometry. The OSG provides an osgSim::OverlayNode to help make this task even more straight forward as it will manage the render to texture setup for you. See osgsimulation exampe for an example of it in action. Robert. On Tue, Sep 28, 2010 at 11:47 AM, Katja Oechsner <k...@visenso.de> wrote: > Hi, > > I want to map a osgText to a geometry, for example a sphere. My idea was to > get a texture out of osgText and map the texture to a geometry. Is there a > better way to do this? And how do I get a texture out of osgText? > > thanks in advance > Katja > > -- > VISUAL ENGINEERING SOLUTIONS - Wir machen Innovation sichtbar! > > _________________________________________________________________________ > Katja Kristin Oechsner | VISENSO GmbH | Nobelstr. 15 | D-70569 Stuttgart > > Fon Office ++ 49 - 711 - 849 700 0 > Fon Direct ++ 49 - 711 - 849 700 24 > Fax Office ++ 49 - 711 - 849 700 79 > > k...@visenso.de | http://www.visenso.de > __________________________________________________________________ > Geschäftsführer: Dr. Andreas Wierse, Martin Zimmermann > Registergericht: Amtsgericht Stuttgart > Registernummer: HRB 720380 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org