Perhaps I just don't know enough about whats going on in my OSG build...but 
right now I can just instantiate and start a Viewer in OSG and it automatically 
opens a window and handles drawing for me.  Is there a way to go about using 
OSG this same way but to incorporate SDL?

Right now when I try to grab SDL events while also running an osgViewer, my 
main function just exits as if the osgViewer isn't blocking the thread.

My main function has the following code:


Code:

if( SDL_Init(SDL_INIT_JOYSTICK) < 0)
        {
                std::cerr << "unable to init SDL: " << SDL_GetError() << '\n';

                return false;
        }else{
                std::clog << "Init'd Joystick :)" << std::endl;
        }

        std::atexit(SDL_Quit);

        if( SDL_NumJoysticks() == 0 )
        {
                std::cerr << "no joysticks found\n";

                return false;
        }else{
                std::clog << "Found " << SDL_NumJoysticks() << " joysticks :)" 
<< std::endl << std::endl;
                for(int i = 0; i < SDL_NumJoysticks(); ++i)
                {
                        std::clog << "Joystick " << (i + 1) << ": " << 
SDL_JoystickName(i) << std::endl << std::endl;
                }
        }
    
        SDL_Joystick *joystick;

        SDL_JoystickEventState(SDL_ENABLE);
        joystick = SDL_JoystickOpen(0);

        int running = true;
        SDL_Event event;

                
        std::clog << "Left/Right axis: " << SDL_JoystickGetAxis(joystick, 0) << 
std::endl;
        std::clog << "Up/Down axis: " << SDL_JoystickGetAxis(joystick, 1) << 
std::endl;
        

        // construct the viewer
    osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer;

    // make the viewer create a 512x512 window and position it at 32, 32
    viewer->setUpViewInWindow( 32, 32, 512, 512 );

    // set the scene-graph data the viewer will render
    viewer->setSceneData( CreateScene() );

    // execute main loop
    return viewer->run();




I'm just trying to initialize SDL, grab initial joystick data to prove I am 
connected to it, then start the osgViewer.  However, the OSG window never pops 
up...

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32151#32151





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