Hi Eduard, On 28/09/10 6:08 , Eduard - Gabriel Munteanu wrote: > I've been investigating an issue in Flightgear, an OSS flight sim using > OSG. We have lots of stutter, usually in multiplayer, caused by loading > new models (this happens whenever somebody join). Loading textures from > disk happens on another thread (via DatabasePager), but I traced the > issue to glTexImage2D() calls. So it's texture uploading to graphics > driver / card that's causing it. It's not uncommon to see delays of > 300ms for 500KiB - 1MiB textures.
Did you try to enable object pre-compiling on the DatabasePager thread via 'DatabasePager::setDoPreCompile(true)'? /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

