I solved the problem with the following code:

Code:
                osg::Vec3 achse(0.0, 0.0, 0.0);
                osg::Matrixd myRotationMatrix;
                //myRotationMatrix.makeRotate(osg::DegreesToRadians(2.0f), 
achse);
                myRotationMatrix.makeTranslate(0.0,20.0,0.0);
                
viewer.getCameraManipulator()->setByMatrix(viewer.getCameraManipulator()->getMatrix()
 * myRotationMatrix); 



thanks anyway

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http://forum.openscenegraph.org/viewtopic.php?p=32210#32210





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