Yes, they're both equivalent in that they return position info but the former returns a matrix for you to use in your transform node so that your model will be positioned correctly on the spheroid. I believe the "up" vector of the model will then match the "up" vector at that position on the spheroid so that things are oriented correctly (i.e. a car appears upright sitting on the ground).
-Shayne -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of lucie lemonnier Sent: Thursday, September 30, 2010 10:09 AM To: [email protected] Subject: Re: [osg-users] convertLatLongHeightToXYZ Hi, The function ellipsoid->computeLocalToWorldTransformFromLatLongHeight(osg::DegreesToRadia ns(lat),osg::DegreesToRadians(lon), altitude, position); give me the same values of X,Y,Z as if I use directly the function ellipsoid->convertLatLongHeightToXYZ(osg::DegreesToRadians(lat),osg::Degrees ToRadians(lon), altitude, position); I don't understand. Can you clear up me? Thank you! Cheers, lucie ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32232#32232 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

