Hi,

We have a sort of oddball immersive system where the physical screens are
a bit smaller than the area illuminated by the projectors.  (The projected area
matches the X11 screen size size).  My workaround is to make the viewport
the size of the physical screen, and make the window fullsize.

In our current software, which is an osg/Producer hybrid, the area outside
the viewport is black, done by a setClearColor call.

I'll write a small osgviewer-like program and test it and send my results
and the program back to the list.

Thanks,

John

On Fri, 1 Oct 2010, Robert Osfield wrote:

Hi John,

On Fri, Oct 1, 2010 at 2:21 PM, John Kelso <[email protected]> wrote:
Is there a way to get osgviewer to create a viewport that is smaller than
its window?

No... you'd need to create the context and setup the camera's viewport
manually to do this.

Your mention of this does make me rather curious, one typically does
stereo fullscreen.

Robert.
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