Hi, I'm hoping someone can help - I'm calculating a scaling value in my cull traversal using the pixelSize() function. I then set my scaling matrix in the update traversal.
The problem with this is that the scale calculated is always one frame out when it get's applied - so there's a noticeable jerkiness on zooming in. If I update my matrix in the cull traversal, zooming is smooth, however I understand that this is a dangerous thing to do. Can anyone suggest a more sensible workaround? Many thanks in advance Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32389#32389 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

