Hi, I'm hoping someone can help - I'm calculating a scaling value in my cull 
traversal using the pixelSize() function. I then set my scaling matrix in the 
update traversal.

The problem with this is that the scale calculated is always one frame out  
when it get's applied - so there's a noticeable jerkiness on zooming in.

If I update my matrix in the cull traversal, zooming is smooth, however I 
understand that this is a dangerous thing to do.

Can anyone suggest a more sensible workaround?

Many thanks in advance

Paul

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