Hi Vincent, take a look into the osgreflection example shipped with OSG. One of this examples shows the cubemap reflection implementation. You cannot achieve reflection with osgPPU, since it does not know anything about your cameras or other stuff.
The cubemap exampel showed with osgPPU is just to show that you can also use CubeMap textures as input/output with osgPPU. Cheers, Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32393#32393 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org