This is starting to sink in. Cameras declared in the scene graph are mostly fine for me now.
I still have an issue with the Slave camera approach. I'm doing Render to texture right now. I would like to give it a go with a Slave camera. I don't have to define a graphics context for cameras rendering to a FBO if they are declared in the scene graph: they just render to their attached color buffer. But one needs to be provided for a slave camera, even though I, too, attach a color buffer. Why? I understand this is necessary for PBuffer or direct frame buffer rendering, but not with a FBO. How do I build a graphics context just doing render to texture (FBO+Texture), or render to image (FBO+Image)? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32446#32446 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

