This is starting to sink in. Cameras declared in the scene graph are mostly 
fine for me now.

I still have an issue with the Slave camera approach. I'm doing Render to 
texture right now. I would like to give it a go with a Slave camera.

I don't have to define a graphics context for cameras rendering to a FBO if 
they are declared in the scene graph: they just render to their attached color 
buffer.

But one needs to be provided for a slave camera, even though I, too, attach a 
color buffer. Why? I understand this is necessary for PBuffer or direct frame 
buffer rendering, but not with a FBO.
How do I build a graphics context just doing render to texture (FBO+Texture), 
or render to image (FBO+Image)?

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32446#32446





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