Hi,

Back to the first question the anwser is that you can't carry multiple
ipo to an object.

I added extra code in pokme to manage this cases but it's specific to my
pipeline.

I dont remember all the details so best is to look inside pokme project.

Cedric

On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote:
> Cedric Pinson wrote:
> > 
> > Yes Ipo as Action does not works, but you should be able to export ipo
> > assigned to object. I have added some python script in pokme to merge
> > ipo with bones animation but after the exporter step.
> And again, suddenly, it comes to the beginning of the thread as i don't see 
> way one object could carry multiple IPOs without Actions, correct me if i'm 
> wrong. Well I'll, look at the pokme script, and see what i can do with your 
> script.
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32464#32464
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net

Attachment: signature.asc
Description: This is a digitally signed message part

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to