Hi, Back to the first question the anwser is that you can't carry multiple ipo to an object.
I added extra code in pokme to manage this cases but it's specific to my pipeline. I dont remember all the details so best is to look inside pokme project. Cedric On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote: > Cedric Pinson wrote: > > > > Yes Ipo as Action does not works, but you should be able to export ipo > > assigned to object. I have added some python script in pokme to merge > > ipo with bones animation but after the exporter step. > And again, suddenly, it comes to the beginning of the thread as i don't see > way one object could carry multiple IPOs without Actions, correct me if i'm > wrong. Well I'll, look at the pokme script, and see what i can do with your > script. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net
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