Ulrich, Thanks! That was the solution. I added a "setInternalTextureFormat( 0)" before my allocateImage(), and that did the trick.
Phil ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32489#32489 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org