J-S,

I tend to agree with you - it feels like a CameraManipulator should be able to 
change (manipulate!) the Camera in any way.  Also, thanks for catching the 
getMatrix vs getInverseMatrix... you're definitely correct, although I'd hope 
that anyone writing a CameraManipulator would implement both appropriately, 
otherwise an interface method is messed up! :)

Cameras can have callbacks just like any other node (I'd imagine) - I use 
UpdateCallbacks rather than CameraManipulators in my project and they work just 
fine, and they give you direct access to the Camera node (well, through the 
public interface of Camera)... but they aren't treated as an event handler, 
which can be limiting.  Am I correct in thinking you are advocating an approach 
that blends these two concepts?
Thank you!

Cheers,
Tom

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http://forum.openscenegraph.org/viewtopic.php?p=32510#32510





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