Hi Matt, What is being manipulated is the matrix that is returned from the manipulator. The parameters that you've found all are used ultimately in computing the matrix. Have a look at FirstPersonManipulator::getMatrix() for example - matrices are made from _trans and _rotate parameters and multiplied to get the overall matrix of the camera. Variables like velocity are used in conjunction with a time step to figure out what the new _trans should be, so that next time getMatrix() is called, the updated matrix reflects the changes that were made.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32418#32418 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org