Hello,

I'm doing exactly as it is shown in the osgmultiplerendertarget example, but
i get an error when i declare and try to initialize an object of
textureRectangle

code :

osg::TextureRectangle* textureRect[256] = {0,0,0,0};
    for (int i=0;i<Z;i++)
    {
            textureRect[i] = new osg::TextureRectangle;
           //..
    }

I get an error saying "invalid use of undefined type struct
osg::TextureRectangle,

Another question : Should i create a quad and attach the textures and then
render it?



 please excuse me if its a silly question.




-- 
http://www.mahendragr.com
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