Hello, I'm doing exactly as it is shown in the osgmultiplerendertarget example, but i get an error when i declare and try to initialize an object of textureRectangle
code : osg::TextureRectangle* textureRect[256] = {0,0,0,0}; for (int i=0;i<Z;i++) { textureRect[i] = new osg::TextureRectangle; //.. } I get an error saying "invalid use of undefined type struct osg::TextureRectangle, Another question : Should i create a quad and attach the textures and then render it? please excuse me if its a silly question. -- http://www.mahendragr.com
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