How can I get and set a rotation about a specific axis from a qauternion? I have a quaternion rotated arbitrarily in 3D space, but I would like to inspect its rotation about the global z-axis, then after inspection I would like to be able to set that rotation. I suppose to set it I could just add the difference between the current rotation and the final rotation, but to do this I still need to be able to inspect the z-rotation initially.
Thanks. Matt ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32622#32622 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

