Hi fred, Try to add:
texture->setResizeNonPowerOfTwoHint(false); Cheers, Vivien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32627#32627 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

