HI Brad, What do you mean by ON_DEMAND rendering in osgTerrain? Is this an osgEarth feature, rather than an osgTerrain one?
Robert. On Wed, Oct 20, 2010 at 12:01 AM, Brad Huber <[email protected]> wrote: > It appears that ON_DEMAND rendering is broken in osgTerrain as of rev > 11307. The offend lines appear to be the manual setting of > numchildrenrequiringupdatetraversal in the constructors for > osgTerrain::Terrain. > > > > We are using osgEarth (using osgTerrain) and would really like to use > ON_DEMAND to greatly reduce our cpu/gpu footprint. > > > > Obviously this change was introduced to fix something (boundary > equalization?). Is there another option? > > > > Thanks > > -Brad > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

