HI Brad,

What do you mean by ON_DEMAND rendering in osgTerrain?  Is this an
osgEarth feature, rather than an osgTerrain one?

Robert.

On Wed, Oct 20, 2010 at 12:01 AM, Brad Huber <[email protected]> wrote:
> It appears that ON_DEMAND rendering is broken in osgTerrain as of rev
> 11307.  The offend lines appear to be the manual setting of
> numchildrenrequiringupdatetraversal in the constructors for
> osgTerrain::Terrain.
>
>
>
> We are using osgEarth (using osgTerrain) and would really like to use
> ON_DEMAND to greatly reduce our cpu/gpu footprint.
>
>
>
> Obviously this change was introduced to fix something (boundary
> equalization?).  Is there another option?
>
>
>
> Thanks
>
> -Brad
>
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>
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