Hi Robert,

If you want to just intersect certain parts of the scene graph you can
use a combination of NodeMask on the nodes and TraversalMask on the
NodeVisitor/IntersectionVisitor, the two masks and logically "AND"'d
to decide on whether to traverse a subgraph or not.

Alternatively you just start your traversal at the Terrain/TerrainTile
nodes themselves.

Robert.

On Wed, Oct 20, 2010 at 9:54 AM, Robert Gosztyla
<[email protected]> wrote:
> Hi Robert :),
>
> Yes, i was investigation this sample. But there is  used intersect visitor 
> for camera (view->getCamera()->accept(iv);), what means for me visiting all 
> visible nodes on scene. And if i have terrain with lot of trees, buildings 
> etc. and i just want to edit terrain geometry? Isn't a little bit nonsense to 
> check everything? Isn't faster to create visitor to visit only terrain nodes 
> and inside terraintile node check intersections?
>
> Thank you!
>
> Cheers,
> Robert
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32897#32897
>
>
>
>
>
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