Hello sumit!

Thank you for all your help.
I have attached the code in the first message, even so I write this below.

Regards, Juan


Code:

/// MAIN
int main(int argc, char **argv){
        QApplication app(argc, argv);

        OsgViewerQt *OSGQT = new OsgViewerQt;

        return 0;
}

/// CLASS OSGViewerQT
class OsgViewerQt : public QGLWidget , public osgViewer::Viewer {

        Q_OBJECT

        private:
                osg::ref_ptr<osg::Group> root;

        public:
                OsgViewerQt( QWidget *parent = 0, const QGLWidget *shareWidget 
= 0, WindowFlags f = 0 ):
                        QGLWidget ( parent, shareWidget, f ), 
osgViewer::Viewer(){

                        _gw = new osgViewer::GraphicsWindowEmbedded ( 0, 0, 
width(), height() );
                        setFocusPolicy (Qt::ClickFocus);
                        getCamera ()->setViewport ( new osg::Viewport ( 0, 0, 
width(), height() ) );
                        getCamera ()->setProjectionMatrixAsPerspective ( 30.0f, 
static_cast<double>(width())/static_cast<double>(height()), 1.0f, 10000.0f );
                        getCamera ()->setGraphicsContext ( getGraphicsWindow() 
);
                        
                        setThreadingModel ( osgViewer::Viewer::SingleThreaded );

                        osg::ref_ptr<osg::Node> loadedModel = 
osgDB::readNodeFile ( "cow.osg" );
                        setSceneData( loadedModel );

                        connect ( &timer, SIGNAL( timeout() ), this, SLOT ( 
updateGL() ));
                        timer.start(10);

                        show();
                }

                ~OsgViewerQt();
                virtual void paintGL() { frame(); }
                osgViewer::GraphicsWindow *getGraphicsWindow () { return 
_gw.get(); }
                const osgViewer::GraphicsWindow *getGraphicsWindow () const { 
return _gw.get(); }
                void init ();

        protected:
                osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> _gw;
                QTimer timer;
                virtual void resizeGL( int width, int height ){
                        _gw->getEventQueue()->windowResize(0, 0, width, height 
);
                        _gw->resized(0,0,width,height);
                }
                virtual void keyPressEvent( QKeyEvent* event ){
                        _gw->getEventQueue()->keyPress( 
(osgGA::GUIEventAdapter::KeySymbol) *(event->text().toAscii().data() ) );
                }
                virtual void keyReleaseEvent( QKeyEvent* event ){
                        _gw->getEventQueue()->keyRelease( 
(osgGA::GUIEventAdapter::KeySymbol) *(event->text().toAscii().data() ) );
                }
                virtual void mousePressEvent( QMouseEvent* event ){
                        int button = 0;
                        switch(event->button()){
                                case(Qt::LeftButton): button = 1; break;
                                case(Qt::MidButton): button = 2; break;
                                case(Qt::RightButton): button = 3; break;
                                case(Qt::NoButton): button = 0; break;
                                default: button = 0; break;
                        }
                        _gw->getEventQueue()->mouseButtonPress(event->x(), 
event->y(), button);
                }
                virtual void mouseReleaseEvent( QMouseEvent* event ){
                        int button = 0;
                        switch(event->button()){
                                case(Qt::LeftButton): button = 1; break;
                                case(Qt::MidButton): button = 2; break;
                                case(Qt::RightButton): button = 3; break;
                                case(Qt::NoButton): button = 0; break;
                                default: button = 0; break;
                        }
                        _gw->getEventQueue()->mouseButtonRelease(event->x(), 
event->y(), button);
                }
                virtual void mouseMoveEvent( QMouseEvent* event ){
                        _gw->getEventQueue()->mouseMotion(event->x(), 
event->y());
                }
};




------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33026#33026





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