Hi, I have another problem with this.
In a vertices array assigned to a Geometry object, I want to assign different materials to vertices => use a brush to give this texture to this vertex, that textrue to that vertex etc...just like you in the Crysis Editor, for example. 1. Is there a way to configure the StateSet object or the Geometry object to somehow "tell" each vertex what texture it should use (given I don't want to change the order of the vertices - which I fear I will have to)? 2. Won't this be a bit of a problem for the performance? 3. The edited model has a spherical shape, so I would like the textures to be displayed as in a spherical environment. Is there a way to compute the TexCoord Vec2's in a similar way as UVW Map modifier for max, but in real time? I know that doing this stuff would be easier in an existing editor and just exporting, but I am making an editor that is supposed to this real time. Btw thanks Skylark for the answer earlier Thank you! Cheers, Simon ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33281#33281 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

