Hi,
//simply define a node and a NodeCallback osg::Node* node = new osg::Node; osg::NodeCallback* nc = new osg::NodeCallback; //setup the nodecallback,no problem node -> setUpdateCallBack(nc ); //remove the nodecallback,no problem node -> setUpdateCallBack(NULL); or node -> removeUpdateCallBack(nc ); //want to release the osg::NodeCallback* memory ,crash every time! if (nc ) delete nc; Don't know why,need help! ... Thank you! Cheers, Lv ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33283#33283 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

