Hi all,

I am new to OpenSceneGraph. My goal is to create an osg input file for use with 
osgviewer demonstrating some complex GLSL shaders. Since I cannot easily find 
documentation for the osg file format, I am posting some quick questions here. 
I appreciate any quick pointers, the answer does not have to be detailed, I'll 
figure it out.

* Which node do I need to load geometry from an external obj file? My geometry 
is in separate OBJ files, which I want to include in a single osg file.

* Which node do I need to set the properties of a perspective camera, including 
the field of view?

* One of my GLSL shaders uses a usampler1D sampler and a corresponding 
glTexImage1D with GL_LUMINANCE8UI_EXT as internal format and 
GL_LUMINANCE_INTEGER_EXT as format. What do I need to do to support this 
texture? If the Texture2D node can handle the internal format and formats above 
then I should be fine?

* One of my GLSL shaders uses a sampler3D sampler and a corresponding 
glTexImage3D with GL_LUMINANCE32F_ARB as internal format and GL_LUMINANCE as 
format. Same question as above. Are 3D textures supported?

Thanks,

Ares

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33431#33431





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to