On 11/4/2010 1:31 PM, [email protected] wrote:
Hi
how can i reposition the bounding sphere of a Node,
when i reposition a node, it's bounding sphere does not relocate.
i need help. :S
thanks in advance

Normally you don't need to do this, as any parent Transforms take care of this automatically. But sometimes you do need to do it. OSG does it in Transform::computeBound, so you could copy that code.

But as it turns out I've already done that for you. The svn trunk of osgWorks (osgworks.googlecode.com) contains a utility function for performing this task, based on the code in Trancform.cpp:

namespace osgwTools {
osg::BoundingSphere transform( const osg::Matrix& m, const osg::BoundingSphere& sphere )
}

The osgWorks header for this is: #include <osgwTools/Transform.h>

--
  -Paul Martz      Skew Matrix Software
                   http://www.skew-matrix.com/
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