Hi, I'm totally new to OSG, and maybe this is a pretty simple question, but I searched around and can't find the answer.
Basically, I have my own code to do continuous LOD, and select "cut" --which is a packed array of vertices and attributes-- based on view point etc. I want to pass this array to OSG for rendering and possibly other manipulations. What's the best way to do this? I checked Geometry but it seems it uses vertexData, normalData, colorData, so I guess it uses one array for each attribute? I'm hesitated to separate my packed array to several arrays, because it's done on runtime and I may need to do this separation every frame. ... Thank you! Cheers, CW ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33482#33482 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

