Hi, I'm totally new to OSG, and maybe this is a pretty simple question, but I 
searched around and can't find the answer. 

Basically, I have my own code to do continuous LOD, and select "cut" --which is 
a packed array of vertices and attributes-- based on view point etc. I want to 
pass this array to OSG for rendering and possibly other manipulations. What's 
the best way to do this? I checked Geometry but it seems it uses vertexData, 
normalData, colorData, so I guess it uses one array for each attribute? I'm 
hesitated to separate my packed array to several arrays, because it's done on 
runtime and I may need to do this separation every frame. 

... 

Thank you!

Cheers,
CW

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