I found a solution for this task using a HUD: http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
Although I do still have an issue. I am using the Cessna.osg model in the HUD but when I do Code: myPlaneTrans->setStateSet(hudStateSet); hudStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF); many of the triangles in the Cessna model are not rendered, or are rendered black. Unfortunately if I don't use that setMode() method, the Cessna sometimes appears behind other objects - so it seems I really need GL_DEPTH_TEST off, but I don't know why the Cessna mesh is being rendered incorrectly. Thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33637#33637 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

