I found a solution for this task using a HUD:

http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText

Although I do still have an issue.  I am using the Cessna.osg model in the HUD 
but when I do


Code:

myPlaneTrans->setStateSet(hudStateSet);
hudStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);




many of the triangles in the Cessna model are not rendered, or are rendered 
black.  Unfortunately if I don't use that setMode() method, the Cessna 
sometimes appears behind other objects - so it seems I really need 
GL_DEPTH_TEST off, but I don't know why the Cessna mesh is being rendered 
incorrectly.

Thanks.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33637#33637





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