Hi Matt,

The osghud example should be a better starting point for you.

Mourad

On Tue, Nov 9, 2010 at 8:34 PM, Matt Caron <[email protected]> wrote:

> I found a solution for this task using a HUD:
>
>
> http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
>
> Although I do still have an issue.  I am using the Cessna.osg model in the
> HUD but when I do
>
>
> Code:
>
> myPlaneTrans->setStateSet(hudStateSet);
> hudStateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
>
>
>
>
> many of the triangles in the Cessna model are not rendered, or are rendered
> black.  Unfortunately if I don't use that setMode() method, the Cessna
> sometimes appears behind other objects - so it seems I really need
> GL_DEPTH_TEST off, but I don't know why the Cessna mesh is being rendered
> incorrectly.
>
> Thanks.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=33637#33637
>
>
>
>
>
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>
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