Hi Aitor,

On 9/11/10 23:25 , Aitor Ardanza wrote:
> The idea is to edit a texture in real time. To do this, I get the texture 
> coordinates
> where I clicked on the model and I try to update the image as follows ...
>... 
> 
> float x = textCoord._v[0]*tex_width;
> float y = textCoord._v[1]*tex_height;
>... 
> 
> But the idea does not work ... How can I relate the texcoords with the rows 
> and columns of the image?

Just an idea but since you appear to use a TextureRectangle the tex coords 
might be in
image space already.  Or they might be upside down.

What does not work?
/ulrich
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