Ulrich Hertlein wrote:
> 
> I believe your pixel address calculation is wrong; try this instead:
> 
> // i==row/y, j==column/x
> unsigned char* pixel = texture->getImage(0)->data() + ((i * tex_width) + j) * 
> 4;
> *(pixel+0) = r;
> *(pixel+1) = g;
> *(pixel+2) = b;
> *(pixel+3) = a;
> 

I get the same result ... thanks for the reply!

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http://forum.openscenegraph.org/viewtopic.php?p=33741#33741





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