I've dug around in the lists and various other areas and have yet to come up 
with a solution.

We have a cylindrical display using 3 projectors with a viewing angle of 225 
degrees. Most of the code is based off of osgdistortion, but I can't seem to 
get a very large FOV. I've tried several approaches:
1. Setting the viewing angle of the master camera to perspective with the large 
FOV. Works up to 140 degrees but after that the perspective is to distorted (as 
would be expected). Interestingly, at FOV > 180, the up vector flips and the 
FOV gets smaller (somewhat expected if you think about the math).
2. Setting the offset parameters in addSlave (strange results)

What I think I need is to set each one of the three views to have a viewing 
angle of 75 degrees,  and to rotate two of the views +/- 75 degrees from the 
center.

Any help/hints on setting this up would be appreciated.

Mark

Mark A. Bolstad
Scientific Computing
Janelia Farm Research Campus
Howard Hughes Medical Institute
19700 Helix Drive, Ashburn, VA  20147
email: [email protected]
office: +1.571.209.4623
web: http://www.hhmi.org/janelia/






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