Just two things I noticed: - matrix::rotate uses radians (not degree) so use osg::DegreesToRadians()
- offsetting the projection matrix is a bit tricky (and I assume you didn't really want to do that). Probably you wanted something like this addSlave( cam, osg::Matrix::identity(), osg::Matrix::rotate( osg::DegreesToRadians(xyz), 0,1,0 ) and set the master projection matrix such that it already fits. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33779#33779 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

