Hi Stephan One last thing that need adding to the IPhone Graphics window is the re definitions for the gles2 frame buffer functions, essentially they just drop the OES part. My file is attached, ignore anything other than the defines at the top
Cheers Tom On 16 November 2010 21:37, Thomas Hogarth <[email protected]>wrote: > Hi Guys > > This sounds great, one question Stephan, does your approach also fix the > problem I was having with having to setup any RTT after the ios view has > been created (i.e. after the first frame)? > > I'll check this all out tommorw and try and have a big test session, I've > got an IPod touch 2nd and 4th gen. 2nd gen is running 3.2 and 4th gen > running 4.1. Perhaps if all is well we can start a list of features and > devices and get everything ticked off. Maybe stick it on the wikki (how do I > get edit acces to that?) > > Big thanks for all the efforts guys, soon I'll be able to start having some > real fun deving some games with this :) > >> >> Cheers > Tom >
GraphicsWindowIPhone.mm
Description: Binary data
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

