Hi Wojtek,

I would expect DrawBounds may not work when others do. Thats because
last update of matrices in DrawBounds is actually done in almost hackish
way in the middle of render stage, I would expect that your uniform may
not get updated then. But if you got DrawBounds to work, other should
work as well.

I remember now that you mentioned this before in this thread. So I wonder if it just appears that it works in DrawBounds because I'm testing with a small scene.

But from what I can see, the update is done by the MinimalDrawBoundsShadowMap::CameraPostDrawCallback which is attached to the _boundAnalysisCamera. It does this by by calling _vd->performBoundAnalysis( camera )... which calls the base class frameShadowCastingCamera() method. So I think it's OK.

Thanks a lot for your help,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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