Hi Robert, is there an equivalent of IncrementalCompileOperation for drawing a scene graph? My precise problem is as follows: In my application I have 2 scene graphs to be drawn concurrently - the primary scene graph must be drawn at a fixed frame rate of 60fps, the secondary scene graph can take a couple of seconds to draw. The problem is that drawing the secondary scene graph interferes with the frame rate of the primary scene graph. Is there something like IncrementalDrawOperation to draw subsections of a scene graph until an allotted amount of time has been consumed, or do you know of a better solution? Thanks in advance, -Michael
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