Hi Robert,
is there an equivalent of IncrementalCompileOperation for drawing a scene
graph?
My precise problem is as follows: In my application I have 2 scene graphs to
be drawn concurrently - the primary scene graph must be drawn at a fixed
frame rate of 60fps, the secondary scene graph can take a couple of seconds
to draw. The problem is that drawing the secondary scene graph interferes
with the frame rate of the primary scene graph. Is there something like
IncrementalDrawOperation to draw subsections of a scene graph until an
allotted amount of time has been consumed, or do you know of a better
solution?
Thanks in advance,
-Michael
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