Hello forum,

I have a scene where i am animating the light position using the animation
path(picked up from an example).

Now i want to implement the per-pixel lighting to a certain node in the
scene. I need to end the light position

as uniform variable to the vertex shader program.

I think i need to retrieve the current model-view matrix and multiply it
with the initial light position so that i get the current light position(as
changed by the animation path) and send it to  the shader

Please let me know if i am thinking in the right track.

How to  get  the OpenGL model-view matrix from the OpenSceneGraph?


Thanks
Sajjad
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