Hi Sajjad,

In OpenGL 2.0 or OpenGL 3.x in compatibility mode the light position
will be available via the gl_Light uniform.

Robert.

On Sat, Nov 20, 2010 at 2:03 AM, Sajjad <[email protected]> wrote:
> Hello forum,
> I have a scene where i am animating the light position using the animation
> path(picked up from an example).
> Now i want to implement the per-pixel lighting to a certain node in the
> scene. I need to end the light position
> as uniform variable to the vertex shader program.
> I think i need to retrieve the current model-view matrix and multiply it
> with the initial light position so that i get the current light position(as
> changed by the animation path) and send it to  the shader
> Please let me know if i am thinking in the right track.
> How to  get  the OpenGL model-view matrix from the OpenSceneGraph?
>
> Thanks
> Sajjad
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>
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