Hi Juan, Thanks for your advice. Yes also glxgears produces this noise. I plugged my headset, and yes I can head a very light similar noise.
I measured the FPS of my opengl applications vs osg examples and I'm getting (measured with Fraps): Opengl application: 1- 140 FPS OSG tutorials: 900 - 2000 FPS So probably it's the number of frames that causes this issue. Why OSG uses this enormous number of frames to show static objects? How can I reduce it? Thank you very much. Cheers. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33912#33912 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

