Hi Juan,
Thanks for your advice.

Yes also glxgears produces this noise.
I plugged my headset, and yes I can head a very light similar noise.

I measured the FPS of my opengl applications vs osg examples and I'm getting 
(measured with Fraps):
Opengl application: 1- 140 FPS
OSG tutorials: 900 - 2000 FPS

So probably it's the number of frames that causes this issue.

Why OSG uses this enormous number of frames to show static objects? How can I 
reduce it?

Thank you very much.
Cheers.

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http://forum.openscenegraph.org/viewtopic.php?p=33912#33912





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