Hello OSG Community I am currently playing with opacity/transparency capabilities of geodes in a model. In that way, i use:
material = (osg::Material *) Geode->getStateSet()->getAttribute(osg::StateAttribute::MATERIAL); Geode->getStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON ); material->setTransparency(osg::Material::FRONT, 1.-opacity); Geode->getStateSet()->setAttributeAndModes(material, osg::StateAttribute::OVERRIDE); It works, the geode becomes transparent. But is there a way to see objects behind this geode ? I mean : if i use Geode->setNodeMask(0x000000); the geode is invisible and I can see what is behind, but not with the transparency effect. Please, do you have an idea how managing the code if i want to see what is behind a transparent object ? Cheers, Mathieu ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33972#33972 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

