robertosfield wrote: > Hi Fred, > > You interpretation of what Geometry::setUseVertexBufferObjects(true) > is correct, so what you are see looks to be a bug. Which version of > the OSG are your using? > > A couple of weeks ago I was looking into VBO setup issues relating to > the new serializers and tracked down the issues I was seeing to > src/osg/Geometry.cpp, so I then tidied up the loopholes in the set up > of the VBO's. The problems I saw was that is some usage models the > VBO's were all setup correctly, but others it wasn't, so I closed > these loopholes, these fixes are now checked into svn/trunk. > > There might still be some combinations of usage that I didn't spot, if > svn/trunk has them then just point me in the right direction. > > Robert. >
I am working right off the trunk as I will most likely need to test recent/experimental features in the future. I was using a version from early October, IIRC. I have just updated and things work as expected now. One minor remark though. In my GL tracer, I can see the following warning: wglGetCurrentDC() wglGetExtensionsStringsARB(<hex value>) glGetString(...) glGetString(...) [...] glGetString(...) glGetQueryiv(GL_CURRENT_TIME_NV, GL_QUERY_COUNTER_BITS, <hex value>) OpenGL error GL_INVALID_ENUM detected I'm using a Radeon HD5000 graphics card, the call above is unsupported. Thanks, Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33996#33996 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

