Look at http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing- filter-glsl/ for inspiration it shoes a possible solution that could be adapted
We did our NVG with post processing and Shaders in our 3d OSG based Pro module http://www.overwatch.com/pdfs/remoteview/RV%203DPro1.pdf Note this is faux ... as there is no radiometric/emissive etc properties of the pixels/surface materials taken into account ( as there are none for us as this time, at some point we will upgrade when we get this type of data ) ____________________________________________________________________________ __ Gordon Tomlinson [email protected] www.photographybyGordon.com www.vis-sim.com www.gordontomlinson.com IM: [email protected] ____________________________________________________________________________ __ -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Abdur Rahman Sent: Saturday, November 27, 2010 1:10 AM To: [email protected] Subject: [osg-users] Need help about Night Vision Effect Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any particular way to implement the effect. If anybody give me some solution or suggestion to implement night vision effect using OSG it will be a great help for me.. ... Thanks in advance.. Cheers, Abdur Rahman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34164#34164 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

