Look at
http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-
filter-glsl/  for inspiration it shoes a possible solution that could be
adapted 

We did our NVG with post processing and Shaders in our 3d OSG based Pro
module http://www.overwatch.com/pdfs/remoteview/RV%203DPro1.pdf

Note this is faux ... as there is no radiometric/emissive etc  properties of
the pixels/surface materials  taken into account ( as there are none for us
as this time, at some point we will upgrade when we get this type of data )


____________________________________________________________________________
__
Gordon Tomlinson 

[email protected]
www.photographybyGordon.com
www.vis-sim.com 
www.gordontomlinson.com 
IM: [email protected]
____________________________________________________________________________
__

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Abdur
Rahman
Sent: Saturday, November 27, 2010 1:10 AM
To: [email protected]
Subject: [osg-users] Need help about Night Vision Effect

Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any particular way to implement the effect. If anybody give me
some solution or suggestion to implement night vision effect using OSG it
will be a great help for me..  
... 

Thanks in advance..

Cheers,
Abdur Rahman

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34164#34164





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