The easy/cheating way is to calculate the luminance of each pixel, amplify it, (color it green to fit the stereotype) then add electric noise.
This is easiest to do on a fragment shader. Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34458#34458 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org