HI Thomas, The osgdistortion example sets up a render to texture slave camera that renders the scene along with inheriting the view matrix from the master Camera or the view, it uses a relative reference frame to achieve this. A second slave camera is used to a that has an absolure reference frame so ignores the views master camera. The camera manipulator (the trackball in your case) controls the viewer's master camera's view matrix.
Robert. On Thu, Dec 2, 2010 at 12:36 PM, Thomas Klemmer <klem...@uni-weimar.de> wrote: > Hi, > > I'm rendering a scene to texture and display it later on on an orthoquad with > an orthocam.., now I want to manipulate the rtt cam (obviously not the > orthocam) with a trackball manipulator. > > Could anybody point me to a tutorial or give me some addvise on where to > start here!? > > > Thank you! > > Cheers, > Thomas > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34410#34410 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org