Hi, ok, I found the trick. I must set the output depth to the number of output textures: setOutputDepth(3);
Vince ... Thank you! Cheers, Vincent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34417#34417 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org